Use them for baking, fill the whole table and get awesome rewards! Removing established diamond farms will of course benefit new players who will now have to buy diamonds if they want them when starting from scratch.Get ingredients from Quests, Daily Challenges and Incidents. The wilderness has now all but been consumed by city and outbuildings forcing the introduction of minigames and supplementary side shows. My journey with you was a pleasure but the destination was a disappointment. Those not prepared to make the effort are perforce unhappy at the advantages gained by those who are. they certainly are helpful in progressing a main world but only at the expense of a lot of time and effort in their construction and maintenence. I can understand the reticence of some to the use of diamond farms. After which the fodder will be to stare at the GB map waiting to play tic-tac-toe while turning my main city into a military base with Carousels, RMB's and Checkmate Squares etc in order to achieve the only goal left. Latest Inno attempts to stimulate this lacklustre scenario is a 20 day chore per level Mughal Cultural settlement which even if completed provides a pretty sad reward followed by another tired 75 day Fall event with an equally auctionable prize. Now I have a redundant Venus colony generating credits to buy worthless Venus Carbon, a redundant Arctic harbour to produce useless Promethium, an abandoned Oceanic Terminal to churn out nugatory Orichalcum. I am lucky that I managed my goal before this fundamental change in WW policy which would negate all that effort. It was hard work but with their help I was able to complete the Venus tech tree and have now retired to the Real World just in time to see the game deteriorate into abysmal boredom. I spent 4 years developing a game strategy that allowed diamond farms within the rules.
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